THE PAINTED PORTAL
畫境


The Painted Portal is an extended reality installation that transforms traditional modes of art appreciation into an embodied, multisensory experience.

畫境是一個擴展現實裝置,它將傳統的藝術欣賞方式轉變為一種身臨其境的多感官體驗。





Web Panoramic view 全景圖


https://vr.3d66.com/next/vr/view/7051989?isMobile=true






















[ 360°]-Panoramic view 全景圖

A location-based mixed reality application. Wherever you go, choose a place that makes you feel "like" a painting and open a "Painted Door." 
The colors, shapes, and symbols of the painting instantly blend into the real environment. Touch, move, and recombine elements. Each "Painted Door" is user-created and shareable; art steps out of museums and grows in the streets, forests, and everyday life.

一款基於位置的混合實境應用。無論你身在何處,選擇一個讓你感覺像一幅畫的地方,打開一扇「畫境 」。畫作的色彩、形狀和符號會瞬間融入真實環境。觸碰、移動並重新組合這些元素。每一扇「彩繪之門」都由使用者創作並可分享;藝術走出博物館,在街頭、森林和日常生活中綻放光彩。
Maurice Merleau-Ponty


莫里斯·梅洛-龐蒂

“The body is the center of the perceptual field.”

“身體是感知場的中心。”

























宣傳影片 Promotional video-[109s]


















Combined Device Version 2025 (offline exhibition)


https://www.gafa-vad.com/2025/pc/Work/6553

畢設

This system is built using XR large-space tracking and Unity 3D for the Meta Quest 3 headset, enabling visitors to move freely through the physical exhibition while transitioning seamlessly into five virtual art environments. The system includes four core components:

Spatial Alignment. Minimalist geometric structures in the exhibition act as physical doorways, each precisely aligned with its virtual counterpart;Virtual Worlds. Each world reflects the distinct visual language of a specific artist. Color, layout, and sound are adapted from the artist’s style and rendered as interactive spatial compositions; Doorway Types. Visitors enter virtual worlds by passing through physical doorways. Within each scene, virtual doorways enable further transitions. These include functional doorways (navigable), false doorways (non-navigable, used as spatial or visual cues), and thematic doorways shaped by the source artwork, such as a silhouette doorway referencing La Condition Humaine in the Magritte-inspired space;Interaction. Users can grab, move, and rearrange 3D elements. Visual and auditory feedback respond to their actions, supporting embodied, multisensory engagement. Together, these components create an immersive system that connects physical motion with virtual exploration, making spatial movement central to the experience of art.

該系統採用 XR 大空間追蹤技術和 Unity 3D 引擎,專為 MetaQuest 3 頭顯打造,使參觀者能夠在實體展覽中自由移動,並無縫過渡到五個虛擬藝術環境。

系統包含四個核心組件:空間對齊。展覽中的極簡幾何結構充當實體門,每個門都與其對應的虛擬門精確對齊;虛擬世界。每個世界都體現了特定藝術家獨特的視覺語言。色彩、佈局和聲音均取材自藝術家的風格,並渲染成互動空間構成;門類型。參觀者透過穿過實體門進入虛擬世界。在每個場景中,虛擬門可以實現進一步的過渡。這些虛擬門包括功能性門(可導航)、假門(不可導航,用作空間或視覺提示)以及由源藝術作品塑造的主題門,例如在受馬格里特啟發的空間中,一個以《人類境況》為靈感的剪影門;交互。用戶可以抓取、 移動和重新排列 3D 元素。 視覺和聽覺回饋會回應他們的操作,
支持具身化的多感官體驗。這些組件共同構成了一個沉浸式系統,將實體運動與虛擬探索結合, 使空間運動成為藝術體驗的核心。



Development Process


開發流程:Core Technology Stack Unity 2022.2.60f1 + URP + Meta XR All-in-One SDK Hardware Meta Quest 3 Assets Paintings → Photoshop + Krea.ai → Meshy.ai → Blender → Unity

User Experience


Participants begin the experience by wearing a headset at a central starting point. In front of them, a series of geometric physical doorways, marks the beginning of their journey. 

Users are free to choose their exploration order, stepping through any doorway to enter an immersive space. Inside each environment, users don’t simply view the artwork; they move through it. Color, composition, rhythm, and sound respond dynamically to their presence. Some spaces are calm and flowing, while others feel surreal or acoustically fragmented. 

For example, in the Kandinsky-inspired world, users navigate a rhythmic field of geometric forms and color blocks, with sound and motion reacting to their movement. Each virtual scene is mapped to the real exhibition space using spatial mapping and understanding, ensuring that movement and interaction feel intuitive. 

用戶體驗:參與者戴上頭戴式設備,從中央起點開始體驗。在他們面前,一系列幾何形狀的實體門標誌著旅程的開始。

使用者可以自由選擇探索順序,穿過任何一扇門即可進入沉浸式空間。在每個環境中,使用者並非只是觀看藝術作品,而是在其中穿梭。色彩、構圖、節奏和聲音會根據使用者的存在動態做出反應。有些空間平靜流暢,而有些則充滿超現實感或聲學上的碎片化效果。

例如,在受康丁斯基啟發的世界中,使用者可以在由幾何圖形和色塊構成的節奏感十足的空間中穿梭,聲音和動態效果會隨著他們的移動而變化。每個虛擬場景都透過空間映射和理解技術與真實的展覽空間相對應,確保使用者的動作和互動都流暢自然。

MR Concept Theater 2025 (&DW)


Exploring the sources of artistic creativity, this work combines neuroscience with artistic creation through interdisciplinary art forms, showcasing the spiritual exploration and emotional experience in the artistic creation process.
這項研究探討藝術創造力的源泉,將神經科學與藝術創作結合,運用​​跨領域的藝術形式,展現藝術創作過程中的靈性探索與情感體驗。

GABA (gamma-aminobutyric acid) is the primary inhibitory neurotransmitter in the human central nervous system.
γ-氨基丁酸(GABA)是人類中樞神經系統中主要的抑制性神經傳導物質。

畢業典禮


An Artwork by JERRYLI STUDIO 
(Personal works)


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